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[Bug Report] Tournament scheduler may skip end/reset when they share the same second #2429

@Zhennan-Xu

Description

@Zhennan-Xu

Summary

In LocalLeaderboardScheduler, tournaments can occasionally miss either the end or reset callback when the tournament end (endActive) and reset/expiry (expiry) fall on the same Unix second. This is a race between two timers, not a deterministic bug.

Regular leaderboards (non-tournament) are not affected.

Details

For tournaments, Update() sets two timers:

ls.endActiveTimer = time.AfterFunc(endActiveDuration, func() {
    ls.queueEndActiveElapse(time.Unix(earliestEndActive, 0).UTC(), endActiveLeaderboardIds)
})
ls.expiryTimer = time.AfterFunc(expiryDuration, func() {
    ls.queueExpiryElapse(time.Unix(earliestExpiry, 0).UTC(), expiryLeaderboardIds)
})

Both callbacks then call Update():

func (ls *LocalLeaderboardScheduler) queueEndActiveElapse(...) {
    ...
    ls.Update()
}

func (ls *LocalLeaderboardScheduler) queueExpiryElapse(...) {
    ...
    ls.Update()
}

Update() stops both timers:

if ls.endActiveTimer != nil { ls.endActiveTimer.Stop() }
if ls.expiryTimer != nil   { ls.expiryTimer.Stop() }

If endActive == expiry and one timer’s callback runs first while the other has not yet fired, Update() can Stop() the other timer before its callback executes. Then only one of:

  • the tournament end callback (fnTournamentEnd), or
  • the tournament reset callback (fnTournamentReset / reset logic)

runs for that second. If both timers have already fired, both callbacks run and there is no issue, so the behavior is intermittent.

Impact

If a tournament’s end time is configured to land exactly on a reset boundary (e.g. cron * * * * * plus matching end_time), the final reset or final end callback may sometimes be skipped, depending on timing.

Suggestions

Possible fixes:

  • Ensure endActive and expiry are never equal (e.g. offset one by 1 second), or
  • Avoid stopping the “other” timer in Update() when called from a timer callback, or
  • Use a single timer and process all due actions (end + reset) when it fires.

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