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运动补偿RIFE_COREMLImportant 该实现的性能较差,建议切换到 RIFE_STD
RIFE_COREML(input=?, model=46, turbo=True, fps_in=23.976, fps_num=2, fps_den=1, sc_mode=1, be=0, gpu_t=2)用 rife v4+ 补帧整数倍。
其它和 RIFE_DML 的同名参数完全一致,不再赘述。 去块降噪BM3D_METAL
BM3D_METAL(input=?, nr_lv=[5,0,0], bs_ref=8, bs_out=7, gpu=0)用bm3d算法降噪。 和 BM3D_NV 的同名参数完全一致,不再赘述。 其它UAI_COREMLUAI_COREML(input=?, crc=False, model_pth="", fp16_qnt=False, be=0, gpu_t=2)使用自定义的ONNX模型(仅支持放大类)
其它和 UAI_DML 的同名参数完全一致,不再赘述。 Important 也不要使用fp16模型,理由同参数 |
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当前文档匹配的版本 1.0.1
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