1+
2+ # This module defines
3+ # SDL2_LIBRARY, the name of the library to link against
4+ # SDL2_FOUND, if false, do not try to link to SDL2
5+ # SDL2_INCLUDE_DIR, where to find SDL.h
6+ #
7+ # This module responds to the the flag:
8+ # SDL2_BUILDING_LIBRARY
9+ # If this is defined, then no SDL2main will be linked in because
10+ # only applications need main().
11+ # Otherwise, it is assumed you are building an application and this
12+ # module will attempt to locate and set the the proper link flags
13+ # as part of the returned SDL2_LIBRARY variable.
14+ #
15+ # Don't forget to include SDLmain.h and SDLmain.m your project for the
16+ # OS X framework based version. (Other versions link to -lSDL2main which
17+ # this module will try to find on your behalf.) Also for OS X, this
18+ # module will automatically add the -framework Cocoa on your behalf.
19+ #
20+ #
21+ # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
22+ # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
23+ # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
24+ # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
25+ # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
26+ # as appropriate. These values are used to generate the final SDL2_LIBRARY
27+ # variable, but when these values are unset, SDL2_LIBRARY does not get created.
28+ #
29+ #
30+ # $SDL2DIR is an environment variable that would
31+ # correspond to the ./configure --prefix=$SDL2DIR
32+ # used in building SDL2.
33+ # l.e.galup 9-20-02
34+ #
35+ # Modified by Eric Wing.
36+ # Added code to assist with automated building by using environmental variables
37+ # and providing a more controlled/consistent search behavior.
38+ # Added new modifications to recognize OS X frameworks and
39+ # additional Unix paths (FreeBSD, etc).
40+ # Also corrected the header search path to follow "proper" SDL guidelines.
41+ # Added a search for SDL2main which is needed by some platforms.
42+ # Added a search for threads which is needed by some platforms.
43+ # Added needed compile switches for MinGW.
44+ #
45+ # On OSX, this will prefer the Framework version (if found) over others.
46+ # People will have to manually change the cache values of
47+ # SDL2_LIBRARY to override this selection or set the CMake environment
48+ # CMAKE_INCLUDE_PATH to modify the search paths.
49+ #
50+ # Note that the header path has changed from SDL2/SDL.h to just SDL.h
51+ # This needed to change because "proper" SDL convention
52+ # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
53+ # reasons because not all systems place things in SDL2/ (see FreeBSD).
54+
55+ #=============================================================================
56+ # Copyright 2003-2009 Kitware, Inc.
57+ #
58+ # Distributed under the OSI-approved BSD License (the "License");
59+ # see accompanying file Copyright.txt for details.
60+ #
61+ # This software is distributed WITHOUT ANY WARRANTY; without even the
62+ # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
63+ # See the License for more information.
64+ #=============================================================================
65+ # (To distribute this file outside of CMake, substitute the full
66+ # License text for the above reference.)
67+
68+ # message("<FindSDL2.cmake>")
69+
70+ SET (SDL2_SEARCH_PATHS
71+ ~/Library/Frameworks
72+ /Library/Frameworks
73+ /usr/local
74+ /usr
75+ /sw # Fink
76+ /opt/local # DarwinPorts
77+ /opt/csw # Blastwave
78+ /opt
79+ ${SDL2_PATH}
80+ )
81+
82+ FIND_PATH (SDL2_INCLUDE_DIR SDL.h
83+ HINTS
84+ $ENV{SDL2DIR}
85+ PATH_SUFFIXES include /SDL2 include
86+ PATHS ${SDL2_SEARCH_PATHS}
87+ )
88+
89+ if (CMAKE_SIZEOF_VOID_P EQUAL 8)
90+ set (PATH_SUFFIXES lib64 lib/x64 lib)
91+ else ()
92+ set (PATH_SUFFIXES lib/x86 lib)
93+ endif ()
94+
95+ FIND_LIBRARY (SDL2_LIBRARY_TEMP
96+ NAMES SDL2
97+ HINTS
98+ $ENV{SDL2DIR}
99+ PATH_SUFFIXES ${PATH_SUFFIXES}
100+ PATHS ${SDL2_SEARCH_PATHS}
101+ )
102+
103+ IF (NOT SDL2_BUILDING_LIBRARY)
104+ IF (NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework" )
105+ # Non-OS X framework versions expect you to also dynamically link to
106+ # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
107+ # seem to provide SDL2main for compatibility even though they don't
108+ # necessarily need it.
109+ FIND_LIBRARY (SDL2MAIN_LIBRARY
110+ NAMES SDL2main
111+ HINTS
112+ $ENV{SDL2DIR}
113+ PATH_SUFFIXES ${PATH_SUFFIXES}
114+ PATHS ${SDL2_SEARCH_PATHS}
115+ )
116+ ENDIF (NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework" )
117+ ENDIF (NOT SDL2_BUILDING_LIBRARY)
118+
119+ # SDL2 may require threads on your system.
120+ # The Apple build may not need an explicit flag because one of the
121+ # frameworks may already provide it.
122+ # But for non-OSX systems, I will use the CMake Threads package.
123+ IF (NOT APPLE )
124+ FIND_PACKAGE (Threads)
125+ ENDIF (NOT APPLE )
126+
127+ # MinGW needs an additional link flag, -mwindows
128+ # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
129+ IF (MINGW)
130+ SET (MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW" )
131+ ENDIF (MINGW)
132+
133+ IF (SDL2_LIBRARY_TEMP)
134+ # For SDL2main
135+ IF (NOT SDL2_BUILDING_LIBRARY)
136+ IF (SDL2MAIN_LIBRARY)
137+ SET (SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP} )
138+ ENDIF (SDL2MAIN_LIBRARY)
139+ ENDIF (NOT SDL2_BUILDING_LIBRARY)
140+
141+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
142+ # CMake doesn't display the -framework Cocoa string in the UI even
143+ # though it actually is there if I modify a pre-used variable.
144+ # I think it has something to do with the CACHE STRING.
145+ # So I use a temporary variable until the end so I can set the
146+ # "real" variable in one-shot.
147+ IF (APPLE )
148+ SET (SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa" )
149+ ENDIF (APPLE )
150+
151+ # For threads, as mentioned Apple doesn't need this.
152+ # In fact, there seems to be a problem if I used the Threads package
153+ # and try using this line, so I'm just skipping it entirely for OS X.
154+ IF (NOT APPLE )
155+ SET (SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT} )
156+ ENDIF (NOT APPLE )
157+
158+ # For MinGW library
159+ IF (MINGW)
160+ SET (SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP} )
161+ ENDIF (MINGW)
162+
163+ # Set the final string here so the GUI reflects the final state.
164+ SET (SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found" )
165+ # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
166+ SET (SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP} " CACHE INTERNAL "" )
167+ ENDIF (SDL2_LIBRARY_TEMP)
168+
169+ # message("</FindSDL2.cmake>")
170+
171+ INCLUDE (FindPackageHandleStandardArgs)
172+
173+ FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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