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Merge pull request #52 from jonathan-robertson/dev
Update to Support A21 b324 (stable)
2 parents 899fdf2 + 1c00704 commit 40e031b

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CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [2.0.1] - 2023-06-30
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- update to support a21 b324 (stable)
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## [2.0.0] - 2023-06-25
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- add `electricTier2` trader stage requirement

ModInfo.xml

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<DisplayName value="Quantum Elevators" />
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<!-- REMINDER: this mod's DLL version will be logged on GameAwake and should reflect the same version listed here! -->
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<!-- If troubleshooting an issue, search "Quantum Elevators DLL" in logs to confirm these two values match. -->
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<Version value="2.0.0" />
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<Version value="2.0.1" />
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<Description value="Add infinite distance, vertical-warp elevator panels." />
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<Author value="Jonathan Robertson (Kanaverum)" />
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<Website value="https://github.com/jonathan-robertson/quantum-elevators" />

QuantumElevators.dll

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README.md

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# Quantum Elevators
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[![🧪 Tested On](https://img.shields.io/badge/🧪%20Tested%20On-A21%20b317-blue.svg)](https://7daystodie.com/) [![📦 Automated Release](https://github.com/jonathan-robertson/quantum-elevators/actions/workflows/release.yml/badge.svg)](https://github.com/jonathan-robertson/quantum-elevators/actions/workflows/release.yml)
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[![🧪 Tested On](https://img.shields.io/badge/🧪%20Tested%20On-A21%20b324-blue.svg)](https://7daystodie.com/) [![📦 Automated Release](https://github.com/jonathan-robertson/quantum-elevators/actions/workflows/release.yml/badge.svg)](https://github.com/jonathan-robertson/quantum-elevators/actions/workflows/release.yml)
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![quantum-elevators social image](https://raw.githubusercontent.com/jonathan-robertson/quantum-elevators/media/quantum-elevators-logo-social.jpg)
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src/ModAPI.cs

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ModEvents.GameStartDone.RegisterHandler(OnGameStartDone);
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}
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private const string DLL_VERSION = "2.0.0"; // TODO: always update this before each release
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private const string DLL_VERSION = "2.0.1"; // TODO: always update this before each release
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private void OnGameAwake()
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{
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try

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