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Description
Increasing Strength more than 1.0 introduces banding in darkened areas. This is noticeable in the Statue test scene.
This banding can be removed by using half-float textures for storing AO, but this is not a preferable solution because it requires more memory and bandwidth.
There are two possible solutions:
- Use gamma encoding/decoding to increase the precision of darkened areas.
- Apply dithering to reduce banding.
The former approach might be preferable because of simplicity.
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