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Kinematic btRigidBody example by Erwin Coumans - creator of Bullet Physics
btTransformUtil::integrateTransform(m_groundBody->getWorldTransform(), linearVelocity, angularVelocity, dt, predictedTrans);
m_groundBody->getMotionState()->setWorldTransform(predictedTrans);I'd like to use this useful btTransformUtil::integrateTransform() function in ammo.js. Can we expose this function in ammo.js?
btTransformUtil::integrateTransform() source in bulletphysics/bullet3
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