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Hi,
Thank you for your nice job. But I found that either your FloWaveNet or NVIDIA's WaveGlow has a problem of containing periodic noise.
Maybe this is caused by the squeeze operations, because I found that the frequencies of the periodic noise in WaveGlow are multiples of sample_rate // squeeze_factor. (for example, 16khz audio with squeeze_factor 8 may have periodic noise with 2khz, 4khz, 6khz and so on)
So do you any idea about how to solve this problem?
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