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This repository was archived by the owner on May 18, 2019. It is now read-only.
Well, today I successfully found out why the rotation does not work in my script if I try to replace some brick: it is because of LDR Import script - although it places all the bricks in the exact right rotation to the scene it states brick's rotation values wrongly in Blender's GUI in object rotation fields where all bricks are stated as their rotation is always 0, but it should correspond to .ldr brick's rotation (which is not), and therefore newly replaced bricks are always not rotated (rotation = 0) simply because of this fact alone I am not able make my script rotate replaced bricks right upon old bricks rotation values...and I think this could be clearly taken as a bug in LDR Import addon scrip