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This repository was archived by the owner on Dec 7, 2024. It is now read-only.
Items #2
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enhancementNew feature or requestNew feature or requestverifiedIndicates that this issue is verified, so further triage can happenIndicates that this issue is verified, so further triage can happen
Description
Progress
- Custom Items
- Custom Sprite
- Custom Sprite (AssetBundle)
- Custom Prefab (AssetBundle)
- Custom Prefab/Mesh (OBJ)
last updated: 28.09.2024
Progress Doc
Custom Items using build in possibilities!
Adding custom items to the Item Database by loading an custom Item.json additionally to the one in Obenseuer\Obenseuer_Data\StreamingAssets
The Item definition for the OS Coin from Obenseuer\Obenseuer_Data\StreamingAssets\Items.json:
{
"ID": 0,
"Title": "Open Sewer Coin",
"Categories": [
"Money"
],
"Value": 1,
"Description": "It's a local coin",
"Stackable": 99,
"Appearance": {
"Material": "Coins",
"SpritePath": "Sprites/Items/Open Sewer coin",
"ColorValue": "",
"PrefabPath": "Prefabs/Items/Open Sewer coin",
"PrefabPathMany": "Prefabs/Items/Open Sewer Coin 50"
},
"Actions": [],
"Attachments": {
"Name": "",
"Attachment1": "none",
"Attachment2": "none"
},
"Meta": []
}Custom Item Sprite without using AssetBundles
"SpritePath": "OSML#<yourModName>/custom_sprite.png",Would be /OSLoader/mods/<yourModName>/custom_sprite.png
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enhancementNew feature or requestNew feature or requestverifiedIndicates that this issue is verified, so further triage can happenIndicates that this issue is verified, so further triage can happen