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Examples: Add missing UnrealBloomPass parameters (mrdoob#32736)
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examples/webgl_shaders_ocean.html

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@@ -54,7 +54,7 @@
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renderer.toneMappingExposure = 0.1;
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container.appendChild( renderer.domElement );
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bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ) );
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bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
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bloomPass.threshold = 0;
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bloomPass.strength = 0.1;
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bloomPass.radius = 0;

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