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Physics component #36

@codenigma

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@codenigma

I think sooner or later we will need a physics component for the game objects:

  • integrate physics library (create physics world, bind game objects with phy. component to phy. world)
  • assign simple geometry as bounding box (for the first version)
  • construct bounding box with simple geometry and assign it (maybe as editor plugin?)
  • calculate simplified bounding box from low-poly model (ideal solution but very complex)

So the question is, which priority does this feature have and which features must be implemented first to achieve a good solution?

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