Hello,
question regarding version 1.2.3 running on Godot 3.5
I just started playing around with the Asset and noticed strange behaviour.
I am inside the Main scene in the example folder.
When trying to add more states or transitions in the FSM editior, I am getting error messages:
res://addons/fsm-node/plugin.gd:167 - Invalid call. Nonexistent function 'set_comp_name' in base 'Node (state.gd)'.
res://addons/fsm-node/plugin.gd:190 - Invalid call. Nonexistent function 'set_comp_name' in base 'Node (transition.gd)'.
Is that intentional or is it a bug?