Skip to content

Test #410

@ianphil

Description

@ianphil

A good user story should be (I-N-V-E-S-T principle)

  • Independent (from other user stories, allowing to realize them in any order);
  • Negotiable (omit details that would freeze the story);
  • Valuable (implementation delivers an increment of functionality, observable by and useful to users);
  • Estimable (developers should be able to estimate its size relative to other stories);
  • Sizable (implementation fits in one iteration – if it needs many to complete, it is an EPIC);
  • Testable (user must be able to check the conditions of satisfaction).

Description

As a ‹role›, I'd like to ‹feature short description› [ , in order to ‹value it adds›. ]

Acceptance Criteria

Reference: [Done-Done Checklist] (https://github.com/Microsoft/code-with-engineering-playbook/blob/master/Engineering/BestPractices/DoneDone.md)

  • Should ‹testable condition that should be satisfied›
  • Should ‹testable condition that should be satisfied›

Also, here are a few points that need to be addressed:

  1. Constraint 1;
  2. Constraint 2;
  3. Constraint 3.

Resources

Technical Design Document
Mockups

Tasks

Stories are intended to be completed in a single sprint; if task breakdown creates addition work then team should discuss promoting the Story to an Epic.
Reference: [Minimal Valuable Slices] (https://github.com/Microsoft/code-with-engineering-playbook/blob/master/Engineering/BestPractices/MinimalSlices.md)

Reference: [How to Write Better Tasks] (http://agilebutpragmatic.blogspot.com/2012/04/splitting-story-into-tasks-how-to-write.html)

Assignee should break down work into tasks here

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions