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Stats and bonus #42

@nmeylan

Description

@nmeylan

Character Status comes from multiple sources:

  • Allocated status point (str, agi,vit, dex, int, luk)
  • Bonus from job level
  • Bonus from Item with static script (e.g: wearing Glove[1]: bonus bDex,1;, with Zerom card bonus bDex,3;)
  • Bonus from item with dynamic script (e.g: venatu card bonus bLuk,readparam(bAgi)/18;)
  • Temporary bonus from Item script (e.g: berserk potion sc_start SC_ASPDPOTION2,1800000,0;)
  • Bonus from supportive skills (e.g: Blessing)
  • Bonus from passive skills
  • Bonus from performance skills
  • Formula (hit, flee, crit, aspd, etc...)
  • Combination of formula + bonus
  • Combo (card combo, card with class combo, item combo, item + ammo combo)

Design

https://github.com/nmeylan/rust-ro/blob/master/doc/status-and-bonus.md

Progress

checked box below means either done or in progress but covered with test

Progress can be track in following reports

  • Implement bonus and bonus2 scripts, to apply card, item and passive and supportive skill bonus
  • Add bonus from static item script
  • Add bonus from dynamic item script
  • Temporary bonus like supportive skill

Stats and substat

  • str
  • agi
  • vit
  • dex
  • int
  • luk
  • max hp
  • max sp
  • atk left
  • atk left impositio magnus
  • atk left with cards
  • atk left with upgrade damage
  • atk right
  • matk min
  • matk max
  • def
  • vitdef
  • mdef
  • hp regen
  • sp regen
  • flee
  • hit
  • critical chance
  • critical damage
  • perfect dodge
  • aspd
  • ACD
  • cast time
  • walk delay
  • Attack element
  • Defense element
  • Element modifier
  • Size modifier
  • Race modifier
  • Monster group modifier
  • Monster class modifier
  • Weapon Refinement
  • Weapon craft star crumb
  • Weapon craft BS rank
  • Gear Refinement
  • Weight
  • Card combo
  • Card with class combo (archer set)
  • Item combo (tidal shoes + wool scarf)
  • Item with ammo combo (earth bow + stone arrow)

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