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Is it possible to persist memory state across call in a Surrealism module?
What I try to achieve is to have a database stream processer module inside a surrealism module,
my current workaround is to store the complete state of the DBSP in the database and always pass it with function calls,
which seems to be super inefficient.
Any ideas?
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Is it possible to persist memory state across call in a Surrealism module?
What I try to achieve is to have a database stream processer module inside a surrealism module,
my current workaround is to store the complete state of the DBSP in the database and always pass it with function calls,
which seems to be super inefficient.
Any ideas?
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