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Description
Are you on the latest version of CinematicUnityExplorer?
- Yes, I'm on the latest version of CinematicUnityExplorer.
Which release are you using?
BepInEx IL2CPP
Which game did this occur on?
game:https://store.steampowered.com/app/3706160/Bober_Bros_No_Means_Nothing/
Error reason:in il2cpp domain Fatal error. System AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at I12CppInterop. Runtine. Injection. Hooks. Genericllethod_Getllethod_Hook. Hook (I12CppInterop. Runtine. Runtine. I12CppGeneri cMethod*, Boolean) at I12CppInterop. Runtime. IL2CPP.i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppInterop. Runtime. IL2CPP. i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppSystem Reflection. MethodBase. GetParameters() at I12CppInterop. Runtime. DelegateSupport. ConvertDelegate[[System. Canon, System. Private. CoreLib, Version-6.0.0.0, Cu 1ture-neutral, PublicKeyToken=7cec85d7bea7798e]] (System. Delegate) at UnityEngine. Events. UnityAction 2[[UnityEngine. Scenellanagenent. Scene, UnityEngine. Corellodule, Version-0. 0.0.0, Cult ure-neutral, PublicKeyToken-nul1], [UnityEngine. Scenellanagement. LoadScenellode, UnityEngine. Corellodule, Version-0.0.0.0, C ulture-neutral, PublicKeyToken-nul1]]. op_Implicit (Systen. Action 2KUnityEngine. Scenellanagenent. Scene, UnityEngine. Scenellanl agement. LoadSceneMode>) at MelonLoader. Support. SceneHandler. Init() at MelonLoader. Support. Main. Initialize(MelonLoader. ISupportModule_From) at System. RuntimellethodHandle. Invokellethod(System. Object, System. Span 1<System. Object> ByRef, System. Signature, Boole an, Boolean) at System. Reflection. RuntimellethodInfo. Invoke(System Object, System. Reflection. BindingFlags, System. Reflection. Binder System. Object[], System. Globalization. CultureInfo) at System Reflection. MethodBase. Invoke (System. Object, System. Object[]) at MelonLoader. SupportModule. LoadInterface(System. String) at MelonLoader. SupportModule. SetupO at MelonLoader. Core. Start) at MelonLoader. InternalUtils. BootstrapInterop. Start()
Describe the issue.
Crashes after loading
Relevant log output
Error reason:in il2cpp domain Fatal error. System AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at I12CppInterop. Runtine. Injection. Hooks. Genericllethod_Getllethod_Hook. Hook (I12CppInterop. Runtine. Runtine. I12CppGeneri cMethod*, Boolean) at I12CppInterop. Runtime. IL2CPP.i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppInterop. Runtime. IL2CPP. i12cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at I12CppSystem Reflection. MethodBase. GetParameters() at I12CppInterop. Runtime. DelegateSupport. ConvertDelegate[[System. Canon, System. Private. CoreLib, Version-6.0.0.0, Cu 1ture-neutral, PublicKeyToken=7cec85d7bea7798e]] (System. Delegate) at UnityEngine. Events. UnityAction 2[[UnityEngine. Scenellanagenent. Scene, UnityEngine. Corellodule, Version-0. 0.0.0, Cult ure-neutral, PublicKeyToken-nul1], [UnityEngine. Scenellanagement. LoadScenellode, UnityEngine. Corellodule, Version-0.0.0.0, C ulture-neutral, PublicKeyToken-nul1]]. op_Implicit (Systen. Action 2KUnityEngine. Scenellanagenent. Scene, UnityEngine. Scenellanl agement. LoadSceneMode>) at MelonLoader. Support. SceneHandler. Init() at MelonLoader. Support. Main. Initialize(MelonLoader. ISupportModule_From) at System. RuntimellethodHandle. Invokellethod(System. Object, System. Span 1<System. Object> ByRef, System. Signature, Boole an, Boolean) at System. Reflection. RuntimellethodInfo. Invoke(System Object, System. Reflection. BindingFlags, System. Reflection. Binder System. Object[], System. Globalization. CultureInfo) at System Reflection. MethodBase. Invoke (System. Object, System. Object[]) at MelonLoader. SupportModule. LoadInterface(System. String) at MelonLoader. SupportModule. SetupO at MelonLoader. Core. Start) at MelonLoader. InternalUtils. BootstrapInterop. Start()