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Reduce background blur in preview renderer.
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core/src/main/java/oxy/bascenario/screens/renderer/element/thingl/PreviewRenderer.java

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -96,7 +96,7 @@ protected void renderThinGL() {
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private void renderBackground() {
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if (element.background() != null) {
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ThinGLUtils.renderBackground(Base.instance().assetsManager().texture(scenario.getName(), element.background()), Color.WHITE);
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ThinGLUtils.blurRectangle(0, 0, 1920, 1080, Math.round(18 * this.globalFade.getValue())); // Very nice blur thanks to ThinGL.
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ThinGLUtils.blurRectangle(0, 0, 1920, 1080, Math.round(9 * this.globalFade.getValue())); // Very nice blur thanks to ThinGL.
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ThinGL.renderer2D().filledRectangle(GLOBAL_RENDER_STACK, 0, 0, 1920, 1080, Color.fromRGBA(60, 60, 60, Math.round(100 * globalFade.getValue())));
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} else {
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ThinGL.renderer2D().filledRectangle(GLOBAL_RENDER_STACK, 0, 0, 1920, 1080, Color.fromRGBA(22, 23, 26, 255));

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