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It makes sense for the minimum viable product you have for now, but it seems like much of the “thinking” logic is tied to changes in location. Do you have any plans to permit a more flexible “trigger” system, such as by passage of time in a single location, for instance?
More generally, I guess, how much flexibility do you envision for hypothetical future designers of new game scenarios? Will a scenario author be able to define variables to be tracked, or specific story events that could be triggered by player actions (à la InfiniteWorlds.app)?
But very cool work for being this early in development!
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