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DynamicTrimesh doesn't work #112

@DennisSmolek

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@DennisSmolek

Jolt hates DynamicTrimeshes

I had things working (at least I thought) but in recent tests using a dynamic trimesh breaks everything.
It might be related to scaling a trimesh I'm not sure.

When doing a static trimesh for the ballBox demo it works, but switching the type to dynamic and the shape disappears. Logging out positions returns a vector of [Nan, Nan, Nan] so something is messed up.

I do what I thought it correct in the body-system around #648

Heres the Jolt Docs on WHY NOT to use them but how to

Here's the cpp Example

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