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Jolt hates DynamicTrimeshes
I had things working (at least I thought) but in recent tests using a dynamic trimesh breaks everything.
It might be related to scaling a trimesh I'm not sure.
When doing a static trimesh for the ballBox demo it works, but switching the type to dynamic and the shape disappears. Logging out positions returns a vector of [Nan, Nan, Nan] so something is messed up.
I do what I thought it correct in the body-system around #648
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