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callApplyBind.js
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68 lines (60 loc) · 1.47 KB
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var obj = {
fullName: "Harry Potter",
person: {
sayHi: function(){
return "This person's name is " + this.fullName
}.bind(obj)
}
}
function sumEvenArguments() {
var args = [].slice.call(arguments);
return args.reduce(function(acc, nextValue) {
if( nextValue % 2 === 0 ) acc += nextValue;
return acc;
}, 0);
// return args.filter(function(a) { return (a % 2) === 0; }).reduce(function(acc, nextValue) {
// return acc + nextValue
// }, 0);
}
function arrayFrom() {
return [].slice.call(arguments);
}
function invokeMax(fn, num) {
var count = num;
return function innerFunction(){
if (count <= 0) {
return "Maxed Out!";
}
else {
count--;
return fn.apply(this, arguments);
}
}
}
function guessingGame(amount) {
var answer = Math.floor(Math.random() * 11);
var guesses = 0;
return function innerFunction(guess) {
if(guesses <= amount) {
if(guesses === amount && guess !== answer) {
guesses++;
return "No more guesses the answer was " + answer;
}
if(guess === answer) {
guesses = amount + 1;
return "You got it!";
}
if (guess < answer) {
guesses++;
return "You're too low!";
}
if (guess > answer) {
guesses++;
return "You're too high!";
}
}
else {
return "You are all done playing!";
}
}
}