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Releases: rpgmaker/NetJSON

v 1.0.5.3

16 Nov 06:32

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  • Improved deserialization performance when using classes.

v 1.0.5.2

14 Nov 00:35

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  • Added missing serialization support for byte, short, ushort
  • Added logic to detect correct underlying type for enum when de/serializing

v 1.0.5.1

13 Nov 04:40

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  • Fix decimal serialization bug
  • Added support for Serializing Enum value as string representation using NetJSON.UseEnumString Flag (default: false)

v 1.0.5

21 Oct 05:47

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  • Added support for serializing ICollection type such as HashSet, LinkedList, e.t.c
  • Added support for serializing any Dictionary types include IEnumerable<KeyValuePair<K,V>>
  • Added better support of serializing Dictionary<string, object> with nested Dictionary<string, object> as value and with support for serializing primitive List/Array within object
  • Added support for serializing Guid type
  • Added support of serializing concurrent datastructure such as ConcurrentDictionary/ConcurrentBag, and e.t.c

v 1.0.4.5

09 Oct 03:23

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  • Added Serialize(Type, object)
  • Added Serialize(object)

v 1.0.4.4

05 Oct 23:35

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  • Fixed issue with serializing Dictionary<string, object>
  • Added support for deserializing using Type for non generic calls

v 1.0.4.3

05 Oct 00:28

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Fixed issue with skipping property that contains nested quotes

v 1.0.4.2

24 Sep 23:29

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  • Fixed issues with hex codes in json string when deserializing

v 1.0.4.1

24 Sep 00:58

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Latest fixes

v 1.0.4

21 Sep 01:18

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Fixed issue with invalid json due to skipped field

Fixed issue with culture representation of data when serializing floating point types

Added NetJSON.SkipDefaultValue = (default|true) to turn off skipping of default value such as int = 0 or string = null

Fixed https://github.com/rpgmaker/NetJSON/issues/18

Signed-off-by: rpgmaker <olamide.bakre@gmail.com>