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Releases: ruarai/CompilePal

Compile Pal V025

24 Sep 01:29

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Maxdup:

  • Added packing for more types of vtx
  • Added packing for custom fields within item_teamflag
  • Added support for infodecal textures to packing
  • Added support for model gibs and ragdolls to packing
  • Bugfix to prevent crash when logging curly brackets

Ruarai:

  • Improved error detection and logging significantly

Exactol:

  • Added new command line arguments to Compile Pal itself for automation

Compile Pal V024

13 Jan 08:12

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Maxime Dupuis:

  • New features:
    • Cubemaps: automated cubemaps building through game client
    • Nav: automated nav file generation through game client
    • Repack: automated TF2's bsp compression
    • Stats: prints bsp statistics as provided by vbspinfo.exe
    • Shutdown: issues a windows shutdown when compile is complete
  • New parameters:
    • Game: -makedevshots, -noborder
    • Pack: -verbose, -dryrun, -renamenav
  • Various UI/UX improvements
  • Revamped process list to be dynamic. Not all processes will be shown by default.
  • Fixed error preventing games to be launched.

Wyozi:

  • Error highlighting prints short description of each error at end of compile log

Ruarai:

  • Improve process workflow, moving from .csv/.meta files to primarily .json
  • Interface experience improvements
  • Update UI to make window corners more visible
  • Update nuget packages (fix for Windows 10 compilation)

Compile Pal V023

14 Jul 05:46

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Maxime Dupuis:

  • Add support for loading screen images, text (csgo)
  • Add support for .kv files (csgo)
  • Add support for map radars (csgo, tf2, dods)
  • Add support for cp icons
  • Cleaned up PAK logging
  • Fixed invalid skin indexes not being discovered
  • Fixed missing worldspawn information causing a PACK crash
  • Fixed issues with leading slashes on texture paths

iNilo:

  • Add StaticPropSampleScale parameter to VRAD

ruarai:

  • Refactored compiling processes, running PACK/COPY internally
  • Add game hijack parameter support (!)
  • Fixed issue where the progress bar would not reset

Compile Pal V022

10 Oct 05:49

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Maxime Dupuis:

  • Allow BSP packing of CSGO model files
  • Fix for TF2 update that broke BSP pack
  • Improve detection of assets in BSP pack

ruarai:

  • Fix input dialogs for adding and cloning
  • Improve analytics
  • Improve update dialog

Compile Pal V021

13 Jul 08:40

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  • Further improvements to the PACK functionality via Maxdup
  • Fixed rope materials not being packed correctly
  • Fixed faulty soundscape parsing
  • PACK now only packs model skins that are used

Compile Pal V020

28 Jun 12:49

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  • Vastly improved BSP Packing by the wonderful maxdup

https://github.com/maxdup

Compile Pal V019

11 Jun 05:02

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  • Add support for .vmm maps

Compile Pal V018

07 May 07:48

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  • Interlopers error detection and information
  • Improved compile stability

Compile Pal V017

07 Mar 09:22

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  • Add color to the logfiles
  • Improve theme to be more consistent
  • Improved readme files
  • Recognize strange directory setups in game folder
  • Add safer configuration loading
  • Improve analytics to correctly recognize version
  • Make the parameter selection window need a double click rather than a single click
  • Minor code improvements

Compile Pal V016

15 Dec 22:31

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  • Fix an issue where the sorting float would fail to parse due to a culture issue.