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maps.write_bytes consider allowing a write that cross two maps #86

@sha0coder

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@sha0coder

If a code start writing at the end of a map and continue writting on the beginnig of the next map, that's not logic and it's not allowed on MWEMU, but Windows would allow it (if there is write permission on both maps)

    pub fn write_bytes(&mut self, addr: u64, data: Vec<u8>) {
        //TODO: fix map jump

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