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I’ve built a basic system for distributing elements like plants using Perlin noise.
Separately, I’ve also created a spawning mechanism that chains tags together to place furniture and other objects.
However, I’m currently struggling with the algorithm that determines where to place interior objects within each room.
Since dungeons can have a wide variety of themes, relying on fixed placement patterns seems too limited in terms of expressiveness.
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I’ve built a basic system for distributing elements like plants using Perlin noise.
Separately, I’ve also created a spawning mechanism that chains tags together to place furniture and other objects.
However, I’m currently struggling with the algorithm that determines where to place interior objects within each room.
Since dungeons can have a wide variety of themes, relying on fixed placement patterns seems too limited in terms of expressiveness.
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