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Description
I needed access to original isPressed boolean in order to fly around the scene with the mouse press. So I have to add this in order to expose it.
if ( button.isPressed && isPrimary ) {
controller.dispatchEvent({ type: 'primary pressed' })
}
I don't quite understand why it was not exposed original. It is such a basic thing to have.
I can make an PR for that if necessary.
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