https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Rendering/ProceduralModels/Procedural2DModelBuilder.cs
- Make sure existing
PolygonProceduralModel.cs is correct
- Make sure that
AddBepu2DPhysics() it implements corretly, we might need to use something similar to existing TriangularPrismCollider