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| 1 | +#define TA // This is a TA script |
| 2 | + |
| 3 | +#include "sfxtype.h" |
| 4 | +#include "exptype.h" |
| 5 | + |
| 6 | +piece base, body, turret, lminigun, rminigun, sleeves, rflare, lflare, |
| 7 | + g1, g2, g3, g4, g5, g6, g7, g8; |
| 8 | + |
| 9 | +static-var gun_1; |
| 10 | + |
| 11 | +// Signal definitions |
| 12 | +#define SIG_AIM 2 |
| 13 | +#define SIG_AIM_2 4 |
| 14 | + |
| 15 | +SmokeUnit(healthpercent, sleeptime, smoketype) |
| 16 | +{ |
| 17 | + while( get BUILD_PERCENT_LEFT ) |
| 18 | + { |
| 19 | + sleep 400; |
| 20 | + } |
| 21 | + while( TRUE ) |
| 22 | + { |
| 23 | + healthpercent = get HEALTH; |
| 24 | + if( healthpercent < 66 ) |
| 25 | + { |
| 26 | + smoketype = 256 | 2; |
| 27 | + if( Rand( 1, 66 ) < healthpercent ) |
| 28 | + { |
| 29 | + smoketype = 256 | 1; |
| 30 | + } |
| 31 | + emit-sfx smoketype from base; |
| 32 | + } |
| 33 | + sleeptime = healthpercent * 50; |
| 34 | + if( sleeptime < 200 ) |
| 35 | + { |
| 36 | + sleeptime = 200; |
| 37 | + } |
| 38 | + sleep sleeptime; |
| 39 | + } |
| 40 | +} |
| 41 | + |
| 42 | +Create() |
| 43 | +{ |
| 44 | + gun_1 = 0; |
| 45 | + start-script SmokeUnit(); |
| 46 | +} |
| 47 | + |
| 48 | +AimPrimary(heading, pitch) |
| 49 | +{ |
| 50 | + signal SIG_AIM; |
| 51 | + set-signal-mask SIG_AIM; |
| 52 | + turn turret to y-axis heading speed <45.000000>; |
| 53 | + turn sleeves to x-axis <0.> - pitch speed <30.000000>; |
| 54 | + wait-for-turn turret around y-axis; |
| 55 | + wait-for-turn sleeves around x-axis; |
| 56 | + return (1); |
| 57 | +} |
| 58 | + |
| 59 | +FirePrimary() |
| 60 | +{ |
| 61 | + if( gun_1 == 0 ) |
| 62 | + { |
| 63 | + turn rminigun to z-axis <0.000000> now; |
| 64 | + turn rminigun to z-axis <90.000000> speed <240.000000>; |
| 65 | + sleep 100; |
| 66 | + } |
| 67 | + if( gun_1 == 1 ) |
| 68 | + { |
| 69 | + turn lminigun to z-axis <0.000000> now; |
| 70 | + turn lminigun to z-axis <90.000000> speed <240.000000>; |
| 71 | + sleep 100; |
| 72 | + } |
| 73 | + ++gun_1; |
| 74 | + if( gun_1 == 2 ) |
| 75 | + { |
| 76 | + gun_1 = 0; |
| 77 | + } |
| 78 | +} |
| 79 | + |
| 80 | +AimFromPrimary(piecenum) |
| 81 | +{ |
| 82 | + piecenum = sleeves; |
| 83 | +} |
| 84 | + |
| 85 | +QueryPrimary(piecenum) |
| 86 | +{ |
| 87 | + if( gun_1 == 0 ) |
| 88 | + { |
| 89 | + piecenum = rflare; |
| 90 | + } |
| 91 | + if( gun_1 == 1 ) |
| 92 | + { |
| 93 | + piecenum = lflare; |
| 94 | + } |
| 95 | +} |
| 96 | + |
| 97 | +SweetSpot(piecenum) |
| 98 | +{ |
| 99 | + piecenum = base; |
| 100 | +} |
| 101 | + |
| 102 | +Killed(severity, corpsetype) |
| 103 | +{ |
| 104 | + if( severity <= 25 ) |
| 105 | + { |
| 106 | + corpsetype = 1; |
| 107 | + explode body type NOHEATCLOUD; |
| 108 | + explode turret type NOHEATCLOUD; |
| 109 | + explode sleeves type NOHEATCLOUD; |
| 110 | + explode rminigun type NOHEATCLOUD; |
| 111 | + explode lminigun type NOHEATCLOUD; |
| 112 | + explode g1 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 113 | + explode g2 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 114 | + explode g5 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 115 | + explode g7 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 116 | + return (corpsetype); |
| 117 | + } |
| 118 | + if( severity <= 50 ) |
| 119 | + { |
| 120 | + corpsetype = 2; |
| 121 | + explode body type NOHEATCLOUD; |
| 122 | + explode turret type NOHEATCLOUD | FALL; |
| 123 | + explode sleeves type NOHEATCLOUD | FALL; |
| 124 | + explode rminigun type NOHEATCLOUD | FALL; |
| 125 | + explode lminigun type NOHEATCLOUD | FALL; |
| 126 | + explode g1 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 127 | + explode g2 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 128 | + explode g5 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 129 | + explode g7 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 130 | + return (corpsetype); |
| 131 | + } |
| 132 | + corpsetype = 3; |
| 133 | + explode body type NOHEATCLOUD; |
| 134 | + explode turret type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 135 | + explode sleeves type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 136 | + explode rminigun type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 137 | + explode lminigun type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 138 | + explode g1 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 139 | + explode g2 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 140 | + explode g5 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 141 | + explode g7 type NOHEATCLOUD | FALL | SMOKE | FIRE | EXPLODE_ON_HIT; |
| 142 | + return (corpsetype); |
| 143 | +} |
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