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Releases: teppyboy/Moongazer

v1.0.0

12 Nov 17:11

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Hopefully this will be the final release of the game.

What's Changed

  • MainMenu: add background and title textures by @teppyboy in #2
  • feat: implement button by @teppyboy in #3
  • feat(button): add UI image button by @teppyboy in #4
  • feat(scene/main_menu): add background video by @teppyboy in #5
  • feat(scene): settings page by @teppyboy in #6
  • feat(scene): dialogue scene implementation by @teppyboy in #7
  • feat: add load game scene and implement scrolling functionality for it by @teppyboy in #8
  • feat: add sound effects for menu and dialoguescene interactions by @teppyboy in #9
  • feat: mode selection by @teppyboy in #11
  • feat: gameplay test by @teppyboy in #12
  • chore: remove unnecessary comments and whitespace from pause menu code by @Copilot in #14
  • feat: pause menu by @teppyboy in #13
  • Siligaming by @teppyboy in #15
  • Refactor PowerUp to use Abstract Factory pattern by @Copilot in #17
  • feat: add PowerUps by @teppyboy in #16
  • Refactor: Remove redundant comments, consolidate constructors, inline single-use functions by @Copilot in #19
  • feat: multiball, superball implementation, update perk illus, implement new… by @teppyboy in #18
  • tunxd ngu zl by @teppyboy in #20
  • feat: add animation and SFX for Paddle, Brick and PowerUp by @teppyboy in #21
  • Refactor audio manager to HashMap-based architecture and consolidate Story class hierarchy by @Copilot in #23
  • feat: add story and music tracks for stages 1 to 5 and implement play… by @teppyboy in #22
  • Simplify code and fix review issues by @Copilot in #25
  • Toi bi ngu by @teppyboy in #24
  • Apply code review feedback and simplify codebase by @Copilot in #27
  • Tiep tuc imple by @teppyboy in #26
  • Fix brick position drift on rapid consecutive hits by @Copilot in #29
  • chore: add brick change animation by @teppyboy in #28
  • Address review feedback and simplify bullet powerup implementation by @Copilot in #32
  • Fix AI paddle control: null safety, division by zero, and wall bounce prediction by @Copilot in #33
  • feat: add bullet powerup by @teppyboy in #30
  • feat: AI mode by @teppyboy in #31
  • feat: high score in story scene by @teppyboy in #34
  • feat: game win for story mode impl by @teppyboy in #35
  • feat: add speaker/ audio asset, background for story mode and selecti… by @teppyboy in #36
  • Readme by @teppyboy in #37

New Contributors

  • @teppyboy made their first contribution in #2
  • @Copilot made their first contribution in #14

Full Changelog: https://github.com/teppyboy/Moongazer/commits/v1.0.0