Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
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Updated
Aug 26, 2025 - C++
Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
Reinforcement Learning Checkers AI with Web Demo
A novel heuristics function for evaluating and selecting intermediate points in an autonomous exploration and mapping system where navigation is performed by a learned neural network.
Combined AI and Web-Development Subject: "A web application with AI bot for Νine Μen's Μorris board game"
Implementation of the Chinese Checkers game and an AI agent for it
Human-Computer Interaction project
Unsupervised approach for inducing dialogue schemas from domain-specific conversations. This repository houses the source code and research findings from the application of cutting-edge NLP and ML techniques to dialogue systems.
A variation on the classic water jugs problem implemented using AI approach - heuristic and search algorithms like BFS, DFS, A-star programmed in python.
"Human Computer Interaction" requirements and step by step development for DOoGle project @ Politecnico di Torino, a.y. 2021/2022.
Adverserial search agents for the game Ultimate Tic-Tac-Toe.
Progetto d'esame per il corso di Interazione Uomo-Macchina dell'Università di Milano-Bicocca.
Adverserial search agents for the game Ultimate Tic-Tac-Toe.
These are few UX projects I worked on
Trabalho da disciplina de heuristica
Heuristic evaluation of Othello board by multi-layer perceptron for effective 1-ply tree search (the more keywords the merrier)
Quoridor game and AI agent using optimized minimax algorithm that reaches a depth of 8 in few seconds.
This repo contains all deliverables for the course - Human Computer Interaction [UE18CS348]
Usability Evaluation of Browsing Student Apartments and Submitting Housing Applications
Trifit (Try-Fit) is a Turn based Android game between user and computer on a grid board using Artificial Intelligence.
CS 175 Checkers AI Project
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