Question
Hello Trilinos developers,
I am currently studying optimization-based mesh smoothing methods for ALE and moving-domain problems, and I noticed that Mesquite is referenced in many previous works as a mature and widely used mesh quality improvement toolkit.
I would like to ask a few clarification questions regarding Mesquite from the Trilinos community:
- Where is the most up-to-date or authoritative documentation for learning and using Mesquite today?
- Are there any recommended tutorials, user guides, or example codes (either within Trilinos or external) that you would suggest for new users interested in optimization-based mesh smoothing?
I am mainly interested in Mesquite as an optimization-based reference method (e.g., vertex-movement-based mesh smoothing), rather than as part of a full Trilinos solver stack.
Any guidance would be greatly appreciated. Thank you for your time and for maintaining Trilinos.
Best regards