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QuizMode.Designer.cs
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314 lines (278 loc) · 10.8 KB
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Laraue.Apps.LearnLanguage.AppServices.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class QuizMode {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal QuizMode() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Laraue.Apps.LearnLanguage.AppServices.Resources.QuizMode", typeof(QuizMode).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Quiz Mode.
/// </summary>
public static string ButtonName {
get {
return ResourceManager.GetString("ButtonName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change language pair.
/// </summary>
public static string ChangeLanguagePair {
get {
return ResourceManager.GetString("ChangeLanguagePair", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change topic.
/// </summary>
public static string ChangeTopic {
get {
return ResourceManager.GetString("ChangeTopic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Right.
/// </summary>
public static string Correct {
get {
return ResourceManager.GetString("Correct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select one of the suggested word in quiz mode.
/// </summary>
public static string Description {
get {
return ResourceManager.GetString("Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Finish quiz.
/// </summary>
public static string FinishQuiz {
get {
return ResourceManager.GetString("FinishQuiz", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Wrong.
/// </summary>
public static string Incorrect {
get {
return ResourceManager.GetString("Incorrect", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Language pair.
/// </summary>
public static string LanguagePair {
get {
return ResourceManager.GetString("LanguagePair", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Learned.
/// </summary>
public static string Learned {
get {
return ResourceManager.GetString("Learned", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Perfect!.
/// </summary>
public static string Perfect {
get {
return ResourceManager.GetString("Perfect", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Question.
/// </summary>
public static string Question {
get {
return ResourceManager.GetString("Question", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Question options count.
/// </summary>
public static string QuestionOptionsCount {
get {
return ResourceManager.GetString("QuestionOptionsCount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Questions will be asked.
/// </summary>
public static string QuestionsWillBeAsked {
get {
return ResourceManager.GetString("QuestionsWillBeAsked", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [+].
/// </summary>
public static string QuizAnswer_Correct {
get {
return ResourceManager.GetString("QuizAnswer_Correct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [-].
/// </summary>
public static string QuizAnswer_Incorrect {
get {
return ResourceManager.GetString("QuizAnswer_Incorrect", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [s].
/// </summary>
public static string QuizAnswer_Skipped {
get {
return ResourceManager.GetString("QuizAnswer_Skipped", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Quiz finished.
/// </summary>
public static string QuizFinishedTitle {
get {
return ResourceManager.GetString("QuizFinishedTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Quiz is ready to start.
/// </summary>
public static string QuizReady {
get {
return ResourceManager.GetString("QuizReady", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select topic for the quiz.
/// </summary>
public static string SelectQuizTopic {
get {
return ResourceManager.GetString("SelectQuizTopic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Skip.
/// </summary>
public static string SkipButtonName {
get {
return ResourceManager.GetString("SkipButtonName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Skipped.
/// </summary>
public static string Skipped {
get {
return ResourceManager.GetString("Skipped", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
public static string StartButtonName {
get {
return ResourceManager.GetString("StartButtonName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stats for the selected criteria.
/// </summary>
public static string StatsForTheCurrentCriteria {
get {
return ResourceManager.GetString("StatsForTheCurrentCriteria", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Topic.
/// </summary>
public static string Topic {
get {
return ResourceManager.GetString("Topic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Total questions by current criteria.
/// </summary>
public static string TotalQuestionsByCriteria {
get {
return ResourceManager.GetString("TotalQuestionsByCriteria", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Total stat.
/// </summary>
public static string TotalStat {
get {
return ResourceManager.GetString("TotalStat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select the translation for.
/// </summary>
public static string TranslateWord {
get {
return ResourceManager.GetString("TranslateWord", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Win streak.
/// </summary>
public static string WinStreak {
get {
return ResourceManager.GetString("WinStreak", resourceCulture);
}
}
}
}