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Hi Duncan :)
So I updated x64dbg and accepted the offer to try out the new engine, GleeBug. I've used it for several hours with no apparent issues, until, at some moment, it crashed. I wasn't prepared for troubleshooting so I didn't have symbols and such, but from the location of the crash and the source code it looks like it crashed here on line 26:
GleeBug/GleeBug/Debugger.Process.cpp
Lines 24 to 26 in 9fd62da
| void Process::StepOver(const StepCallback & cbStep) | |
| { | |
| auto gip = Registers(thread->hThread, CONTEXT_CONTROL).Gip(); |
with thread holding a NULL pointer.
All I did was smashing F8 to step over.
That's not much, but here's a screenshot of handling the exception as a JIT debugger:
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