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story(architecture): Game Runtime Architecture ADR #146

@Zaba505

Description

@Zaba505

Description

This ADR will define the "game loop" and core game mechanics, including turn-based vs. real-time gameplay, tick rates, state updates, and the overall flow of battle execution.

Acceptance Criteria

  • ADR document is created following the standard ADR template
  • Game loop architecture is defined
  • Decision between turn-based vs. real-time gameplay is documented
  • Tick rates and state update mechanisms are specified
  • Battle execution flow is clearly outlined
  • Trade-offs and alternatives are documented
  • Decision rationale is clearly explained

Related Issues

Related to [0001] Proof of Concept - 1v1 Battle user journey

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