⚙️ Loading...
Something BIG is coming
OpenGL chaos will be unleashed soon... ⏳🔥
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OpenGL
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├── assets # Contains images, textures, models, and all external resources
├── build # Build output generated by CMake (usually not pushed to Git)
├── CMakeLists.txt # CMake build configuration file linking libraries & sources
├── include # Header files (.h) used by the project
│ └── shader.h # Shader class header: handles loading/compiling shaders
├── libs # External libraries (GLFW, GLAD, GLM...) if added manually
├── LICENSE # Project license (e.g., MIT)
├── README.md # Main project documentation
├── shaders # GPU shader programs
│ ├── basic.frag # Fragment Shader — handles color, lighting, pixel output
│ └── basic.vert # Vertex Shader — handles vertex positions & transformations
└── src # Core C++ source files
├── main.cpp # Entry point — creates window & initializes OpenGL context
└── shader.cpp # Shader class implementation (compile & link shaders)
7 directories, 8 files
- Engines warming up…
- Rendering pipeline awakening…
- Vertex chaos initiating…
- This repo is about to explode with OpenGL projects soon 🔥
Stay tuned — the graphics may melt your GPU 👀⚡

