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GlslRender was hardcoding SRGB even is framebuffer was set to raw#2523

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JGamache-autodesk wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
autodesk-forks:gamaj/preserve_framebuffer_srgb_setting
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GlslRender was hardcoding SRGB even is framebuffer was set to raw#2523
JGamache-autodesk wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
autodesk-forks:gamaj/preserve_framebuffer_srgb_setting

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_channelCount(channelCount),
_baseType(baseType),
_encodeSrgb(false),
_encodeSrgb(true),
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Made it the default, since GlslRenderer was enforcing it for so long.

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