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1 change: 1 addition & 0 deletions libraries/bxdf/genglsl/open_pbr_surface.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -536,6 +536,7 @@
<input name="bsdf" type="BSDF" nodename="fuzz_layer" />
<input name="edf" type="EDF" nodename="emission_edf" />
<input name="opacity" type="float" interfacename="geometry_opacity" />
<input name="thin_walled" type="boolean" interfacename="geometry_thin_walled" />
</surface>

<!-- Output -->
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1 change: 1 addition & 0 deletions libraries/bxdf/genmdl/open_pbr_surface.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -533,6 +533,7 @@
<input name="bsdf" type="BSDF" nodename="fuzz_layer" />
<input name="edf" type="EDF" nodename="emission_edf" />
<input name="opacity" type="float" interfacename="geometry_opacity" />
<input name="thin_walled" type="boolean" interfacename="geometry_thin_walled" />
</surface>

<!-- Output -->
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3 changes: 2 additions & 1 deletion libraries/bxdf/open_pbr_surface.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@
doc="The color of the emitted light." />
<input name="geometry_opacity" type="float" value="1" uimin="0" uimax="1" uiname="Opacity" uifolder="Geometry" hint="opacity"
doc="The opacity of the entire material." />
<input name="geometry_thin_walled" type="boolean" value="false" uiname="Thin Walled" uifolder="Geometry" uiadvanced="true"
<input name="geometry_thin_walled" type="boolean" value="false" uniform="true" uiname="Thin Walled" uifolder="Geometry" uiadvanced="true"
doc="If true the surface is double-sided and represents an infinitesimally thin shell. Suitable for extremely geometrically thin objects such as leaves or paper." />
<input name="geometry_normal" type="vector3" defaultgeomprop="Nworld" uiname="Normal" uifolder="Geometry"
doc="Input geometric normal" />
Expand Down Expand Up @@ -615,6 +615,7 @@
<input name="bsdf" type="BSDF" nodename="fuzz_layer" />
<input name="edf" type="EDF" nodename="emission_edf" />
<input name="opacity" type="float" interfacename="geometry_opacity" />
<input name="thin_walled" type="boolean" interfacename="geometry_thin_walled" />
</surface>

<!-- Output -->
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