Extend gettextureinfo to read arbitrary arrays and output their size …#1444
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olegul wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
Open
Extend gettextureinfo to read arbitrary arrays and output their size …#1444olegul wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
olegul wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
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…if matching basetype and fit inside the destination array.
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Collaborator
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I like this, totally makes sense. And at first glance, the code looks fine. Some things that are clearly needed to complete this work:
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Collaborator
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After I wrote that comment, I took the dog for a walk and had an important insight. You don't technically need TextureSystem::get_texture_info_type at all (though it's nice to have and I still think we should add it to OIIO for symmetry with other classes).
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This patch ties in with an OIIO patch: Add get_texture_info_type to query TypeDesc...
It extends the gettextureinfo call with an extra int output parameter, output int param_array_len;
If the basetype of destination equals the basetype of the data under paramname, and the array length of destination is large enough to fit the data, it will store the data in destination and the array length of the data in param_array_len. This allows us
to be more flexible when working with arrays stored in texture metadata.
Shader example: