Add non-sorting neighbor list option with per-cell particle order buffer#133
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AhmedSalih3d wants to merge 9 commits intocodex/refactor-to-avoid-if-statementfrom
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…lah this will make code execute faster
…code-d8emdn Replace dict-based cell lookup with dense CellIndexLookup grid
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Motivation
Description
UpdateNeighborsNoSort!tosrc/SPHNeighborList.jlwhich builds per-cellParticleOrderandCellOffsetsbuffers instead of sorting particles, and exported the new symbol.ParticleOrderinto neighbor loops, MDBC handling, and the main simulation loop insrc/SPHCellList.jl, including a smallResolveParticleIndexhelper to map indices when an order buffer is used.ParticleOrderandCellOffsetsallocations and aUseSortingNeighborList::Boolswitch toSimulationMetaDatainsrc/SimulationMetaDataConfiguration.jl, exposed the new option inSPHExampleexports, and documented the switch inREADME.md.UpdateNeighbors!) or the new no-sort path (UpdateNeighborsNoSort!) is used depending onSimMetaData.UseSortingNeighborList.Testing
Codex Task