SMW: Revert Donut Ghost House change and Carry prehint#358
SMW: Revert Donut Ghost House change and Carry prehint#358NyanMC wants to merge 1 commit intoArchipelagoMW:mainfrom
Conversation
|
This sentence from the original PR also has me concerned that the person that made the original PR does not understand the game at all:
Swapping the Donut Ghost House exits without level shuffle is even worse. Donut Ghost House hard requires all Progressive Powerups as well as Run in order to reach its "normal exit" and proceed with the rest of the game. The only other option is to take the normal exit at Donut Secret House to take the path through Donut Secret 2, which hard requires 4 items: Green Switch Palace or Yoshi, Carry, Swim, and P-Switch. I am glad that suggestion was not taken, as being hard BK behind four specific items super early in the game sounds miserable. |
|
After reading this text, I'm not opposed to the reversal of my PR.
At the end of this, I did throw it as an idea of an experimental change when I suggested it. People do not like that change, let's revert it. |
Pull request #346 is a mistake and should be reverted. I made a long rant about this in the helper channel. Here's a summary of the rant: