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Releases: Big-Con-Gaming/Infinite-Parkour-datapack

Alpha-v0.2.0

28 Feb 19:59

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Get Excited For Some New Blocks!

  • Added Slabs (@Flaming-Thunder), Slime, Honey, Ladders, Ice, Soul Sand, and Cobwebs.
    A New Jump that Showcases all of the new blocks
  • Added a new default jump pack: 0.2_showcase (25 New Jumps, containing at least one of the new blocks in each jump)
    GIF showing off all 25 jumps very quickly
  • High scores are now separate among jump packs (old scores will be reset, sorry)
  • New hovering cube decoration
  • Automatic Updater supplied by @MrBooks36 that can keep your world updated with the most recent changes here on GitHub. Changes to that program will be tracked over in the respective GitHub.
  • Huge reworks on the code end that make blocks, editor bundles, and the upcoming pallets all data driven through JSON files.
  • The custom data pack compiler now supports said JSON files
  • The beginning of rotational support for blocks has been introduced to make ladders work.
  • The beginning of palette support for different block displays that don't override it has been implemented.
  • A fair share of bug fixes.

Thanks to everyone for the support! This update took a long time, I hope you enjoy! Huge shoutout to everyone who's helped so far!

Full Changelog: Alpha-v0.1.2...Alpha-v0.2.0

Infinite Parkour Alpha-v0.1.2

02 Jan 02:55
9c8c62d

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Please use the map version available below:
https://www.planetminecraft.com/project/infinite-parkour-version-2-0-alpha/

A major bug was squashed involving fall detection. Also, a Code of Conduct, Contribution Guidelines, and Issue Templates have been created here on GitHub. A License has also been chosen.

Full Changelog: Alpha-v0.1.1...Alpha-v0.1.2

Infinite Parkour Alpha-v0.1.1

27 Dec 23:20

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Please use the map version available below:
https://www.planetminecraft.com/project/infinite-parkour-version-2-0-alpha/

Fixed a line of redundant code inside of load.mcfunction, the map has had a major bug squashed as well.

Full Changelog: Alpha-v0.1.0...Alpha-v0.1.1

Infinite Parkour Alpha-V0.1.0

27 Dec 20:00

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Please use the map version available below:
https://www.planetminecraft.com/project/infinite-parkour-version-2-0-alpha/

The first Alpha version of Infinite Parkour is here! This data pack includes:

  • A basis for creating lanes per player
  • Jump packs
  • trails between blocks
  • Jump randomization
  • Decorations
  • Gold Block zone
  • Sound effects
  • Particles
  • Revised Lobby
  • Settings panel
  • The basis for a jump pack editor

Lots more to come!

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This is all of the workers on the data pack! This could include you, join the Discord! https://discord.gg/dnNu2xHWsQ

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Infinite parkour consists of gold block jumps that generate as you go.

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Different gold block pillars and such randomly appear around the parkour. Future jumps grow in size as you approach.

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The decorations react to make sure the course is always visible!

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The blocks that you jump to turn into raw gold. Different particle effects like smoke play at random when you land.

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It's all generated at random, no two playthroughs are the same! Try to get the highest score possible!

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The jumps that you experience on your playthrough is based on packs. You can change what jump pack you are playing in the lobby!

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Your highest score is tracked in the action bar at the lobby.

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Here is the lobby. There are secrets afoot!

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Here are the different settings that can be changed by right-clicking the green/red text. You can toggle the decorations or switch jump packs here!

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Here is the entrance to the jump editor. Right click the book to enter! NOTE: editor is still a work in progress, but the base functionality is there!

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Here's the full overview of the editor. The bedrock block is where the jump starts.

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All jumps that you create for a pack can be saved in these displays. This is the overview for the base pack.

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Here you can change between what packs you can edit and their different pages. In the future, exporting and importing jump packs will be available!

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This is how editing a jump looks. The block that is the furthest right in this photo will be considered as the final jump. These items are available in the inventory inside bundles.

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The trails between blocks are also built by you! Just right click between two blocks to connect them. You can use the barrier to remove blocks.

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When you create a jump, you can right click a display with the book to save a jump, the lead to load the jump, TNT to delete a jump. and the chest to make a new pack.

Full Changelog: https://github.com/Big-Con-Gaming/Infinite-Parkour-datapack/commits/Alpha