Releases: Big-Con-Gaming/Infinite-Parkour-datapack
Alpha-v0.2.0
Get Excited For Some New Blocks!
- Added Slabs (@Flaming-Thunder), Slime, Honey, Ladders, Ice, Soul Sand, and Cobwebs.

- Added a new default jump pack: 0.2_showcase (25 New Jumps, containing at least one of the new blocks in each jump)

- High scores are now separate among jump packs (old scores will be reset, sorry)
- New hovering cube decoration
- Automatic Updater supplied by @MrBooks36 that can keep your world updated with the most recent changes here on GitHub. Changes to that program will be tracked over in the respective GitHub.
- Huge reworks on the code end that make blocks, editor bundles, and the upcoming pallets all data driven through JSON files.
- The custom data pack compiler now supports said JSON files
- The beginning of rotational support for blocks has been introduced to make ladders work.
- The beginning of palette support for different block displays that don't override it has been implemented.
- A fair share of bug fixes.
Thanks to everyone for the support! This update took a long time, I hope you enjoy! Huge shoutout to everyone who's helped so far!
Full Changelog: Alpha-v0.1.2...Alpha-v0.2.0
Infinite Parkour Alpha-v0.1.2
Please use the map version available below:
https://www.planetminecraft.com/project/infinite-parkour-version-2-0-alpha/
A major bug was squashed involving fall detection. Also, a Code of Conduct, Contribution Guidelines, and Issue Templates have been created here on GitHub. A License has also been chosen.
Full Changelog: Alpha-v0.1.1...Alpha-v0.1.2
Infinite Parkour Alpha-v0.1.1
Please use the map version available below:
https://www.planetminecraft.com/project/infinite-parkour-version-2-0-alpha/
Fixed a line of redundant code inside of load.mcfunction, the map has had a major bug squashed as well.
Full Changelog: Alpha-v0.1.0...Alpha-v0.1.1
Infinite Parkour Alpha-V0.1.0
Please use the map version available below:
https://www.planetminecraft.com/project/infinite-parkour-version-2-0-alpha/
The first Alpha version of Infinite Parkour is here! This data pack includes:
- A basis for creating lanes per player
- Jump packs
- trails between blocks
- Jump randomization
- Decorations
- Gold Block zone
- Sound effects
- Particles
- Revised Lobby
- Settings panel
- The basis for a jump pack editor
Lots more to come!

This is all of the workers on the data pack! This could include you, join the Discord! https://discord.gg/dnNu2xHWsQ

Infinite parkour consists of gold block jumps that generate as you go.

Different gold block pillars and such randomly appear around the parkour. Future jumps grow in size as you approach.

The decorations react to make sure the course is always visible!

The blocks that you jump to turn into raw gold. Different particle effects like smoke play at random when you land.

It's all generated at random, no two playthroughs are the same! Try to get the highest score possible!

The jumps that you experience on your playthrough is based on packs. You can change what jump pack you are playing in the lobby!

Your highest score is tracked in the action bar at the lobby.

Here is the lobby. There are secrets afoot!

Here are the different settings that can be changed by right-clicking the green/red text. You can toggle the decorations or switch jump packs here!

Here is the entrance to the jump editor. Right click the book to enter! NOTE: editor is still a work in progress, but the base functionality is there!

Here's the full overview of the editor. The bedrock block is where the jump starts.

All jumps that you create for a pack can be saved in these displays. This is the overview for the base pack.

Here you can change between what packs you can edit and their different pages. In the future, exporting and importing jump packs will be available!

This is how editing a jump looks. The block that is the furthest right in this photo will be considered as the final jump. These items are available in the inventory inside bundles.

The trails between blocks are also built by you! Just right click between two blocks to connect them. You can use the barrier to remove blocks.

When you create a jump, you can right click a display with the book to save a jump, the lead to load the jump, TNT to delete a jump. and the chest to make a new pack.
Full Changelog: https://github.com/Big-Con-Gaming/Infinite-Parkour-datapack/commits/Alpha