A C++ console application simulating a standard 52-card deck with shuffling and dealing capabilities.
This program implements a complete playing card deck system using structs and arrays. It demonstrates card deck initialization, random shuffling algorithms, and card dealing mechanics commonly used in card games.
- 52-Card Deck: Full implementation of standard playing card deck
- Four Suits: Hearts, Diamonds, Spades, and Clubs
- Shuffling Algorithm: Random card redistribution
- Card Dealing: Deals specified number of cards (default: 3-card hand)
- Struct-based Design: Object-oriented approach using structs
- Constructor Initialization: Automatic deck loading and shuffling
- Random Number Generation: Time-seeded randomization
- C++ (mixing C and C++ features)
<stdio.h>for I/O<string.h>for string operations<time.h>for random seed<stdlib.h>for rand()- Struct with constructor
- Preprocessor constants
- Visual Studio project structure
Cards are represented using integer codes:
- Hearts: 100-112
- Diamonds: 200-212
- Spades: 300-312
- Clubs: 400-412
- C++ compiler (Visual Studio recommended)
- Windows operating system
- Open the solution file in Visual Studio
- Build the solution (F7 or Build > Build Solution)
- Run the executable or press F5
Christian Burnett