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Implement checks if character is in vehicle, in furniture, and in furniture with flag#85115

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Maleclypse merged 1 commit intoCleverRaven:masterfrom
GuardianDll:sweet_dreams
Feb 7, 2026
Merged

Implement checks if character is in vehicle, in furniture, and in furniture with flag#85115
Maleclypse merged 1 commit intoCleverRaven:masterfrom
GuardianDll:sweet_dreams

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Summary

None

Purpose of change

Something Storm asked for #85110

Describe the solution

implement u_is_on_furniture and npc_is_on_furniture_with_flag by copypasting terrain version and switching type
implement is_in_vehicle() check for characters

Testing

image

@github-actions github-actions bot added <Documentation> Design documents, internal info, guides and help. [C++] Changes (can be) made in C++. Previously named `Code` [Markdown] Markdown issues and PRs EOC: Effects On Condition Anything concerning Effects On Condition astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Feb 4, 2026
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Feb 5, 2026
@Maleclypse Maleclypse merged commit 7aca8ae into CleverRaven:master Feb 7, 2026
28 of 29 checks passed
@Maleclypse Maleclypse deleted the sweet_dreams branch February 7, 2026 05:46
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs

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2 participants