Make melatonin make sense#85154
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This is OK as a start but I'd really like it to not be dose-dependent. Taking more than one melatonin doesn't do much of anything. |
Is that your personal experience? Because mine's different. I'm not very comfortable with instant -20 sleepiness either but i somehow need to represent that taking more than you should will have side effects (in our case it's represented by more sleepiness the next day). The current dose isn't specified so it might as well be sub 0.5 mg |
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It's my experience administering it in a wide population, I don't use it myself but regularly advise people on its use. This paper outlines what I mean:
Unless melatonin tabs are different in the eastern US, I would assume they come in 3-10mg tabs most of the time, and for the most part there's little evidence of any difference in efficacy even within that range, let alone higher. |
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If we're talking 3mg minimum, yeah it's already well into side-effect zone i think, i'll convert this back to draft and do some more work on it later. I was coming from my personal experience splitting 3mg tablets in half and quarters but that might not be representative of average use
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I don't think you need to change too much, I'd just leave the dosage out entirely and don't have the effect stack to multiple levels. taking a single melatonin tab gives you a sleepiness boost and makes you sleep longer, that's a bit gamey but not that terrible. Taking multiple melatonin tabs does nothing more except use up your melatonin. I would have to check the numbers but I think melatonin, vs a sleeping pill, should let you sleep longer and get slightly better rest, while a sleeping pill knocks you out more but actually reduces the restfulness of your sleep somewhat. |
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Whoops i overwrote my only commit I removed immediate effects, instead sleepiness recovery rate went from 0.9 to 0.8, and i hardcoded a buff to falling asleep. Taking more than 1 does literally nothing |
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I don't think you need to hardcode this. Have the item give you an effect at maximum intensity and duration, which has an enchantment effect of SLEEPY. There's also an enchant for sleep efficiency though I forget the name atm. |
Summary
Balance "Melatonin makes sense now"
Purpose of change
Melatonin buffing sleep deprivation recovery rate wasn't justified, It was just a hasty renaming of magnesium at the time #37317 (comment)
Describe the solution
It is a sleep hormone that makes you sleepy, so now it gives you an immediate gamey +20 sleepiness, a more realistic passive ticking sleepiness effect (only when awake), slows down your perceived tiredness recovery by 10% (while sleeping), and increases the maximum time asleep from 10 to 12 hours. The changes basically make it a better sleeping pill, a bit slower and with more inertia, it still helps you recover from sleep deprivation by allowing you to sleep longer, and you can heal more wounds due to how wound heal faster while you're asleep
Describe alternatives you've considered
Make it affect sleep deprivation levels directly, but it's really not what melatonin is about
Testing
Spawned, popped 10 melatonins, slept for 12 hours right away. Not really how it's supposed to work but it's fine imo