A top-down stealth shooter with dynamic environment mechanics.
The Hunted is a 2D top-down stealth game where players must navigate through an ever-changing environment while avoiding detection. The game features a unique "shifting walls" mechanic that keeps players on their toes as the environment subtly rearranges itself around them.
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- Dynamic Environment: Walls and obstacles shift and rearrange when the player isn't looking
- Spatial Disorientation: Players may find themselves in familiar locations with completely different layouts
- Subtle Changes: The shifts are designed to be unnoticeable at first, creating a sense of unease and confusion
- Sound-Based Detection: Every action creates noise that can alert enemies
- Noise Levels: Different actions produce varying levels of sound:
- Walking: Low noise
- Running: Medium noise
- Shooting: High noise
- Environmental interactions: Variable noise
- Enemy AI: Enemies respond to noise by investigating the source
- Strategic Gameplay: Players must balance speed with stealth
- Top-Down Perspective: Counter-Strike 2D style view for tactical gameplay
- Weapon Mechanics:
- Magazine-based ammunition system (8/32 rounds)
- Realistic reload mechanics
- Fire rate progression system
- Player States: Idle, Running, Aiming, Firing, Attacking (melee), Rolling (dodge)
- Perspective: Top-down 2D view similar to classic tactical shooters
- UI Design: Dark, modern interface with transparent elements
- Atmosphere: Tense, minimalist aesthetic focused on gameplay clarity
- ✅ Complete player movement and state system
- ✅ Ammo management with magazine/reserves display
- ✅ Stamina system with roll dodging
- ✅ Modern UI with real-time updates
- ✅ Fire rate progression system
- ✅ Basic shooting mechanics with bullet spawning
- 🔄 Dynamic wall shifting system
- 🔊 Comprehensive noise detection mechanics
- 🤖 AI enemies with sound-based awareness
- 🗺️ Procedural level layouts
- 🎵 Dynamic audio system
- 📊 Player progression and upgrades
- Engine: Godot 4.x
- Language: GDScript
- Architecture: State machine-based player controller
- UI System: Signal-based real-time updates
Note: This game is currently in development. No story elements have been implemented yet - the focus is on core gameplay mechanics and systems.