Skip to content

Conversation

@c8ff
Copy link

@c8ff c8ff commented Oct 23, 2025

No description provided.

Exzap and others added 30 commits April 15, 2025 21:10
We were using VK_EXT_DEPTH_CLIP_ENABLE but didn't actually request it.

Also fixed an assert when closing Cemu caused by incorrectly tracking the number of allocated pipelines
Adding the same component multiple times is not allowed. Use sizers instead
This reverts commit 372c314.
It broke formatting in an attempt to fix GCC builds.
Some other change (perhaps dependency updates) has resolved the issue.
Commit b089ae5 changed the PPCInterpreter struct that external plugins rely on to hook Cemu through e.g. the exported "osLib_registerHLEFunction". This commit moves some unused values down so that it keeps the same memory layout as before the PPC recompiler rework.
This option still allows you to have proper stack traces for crashes or for the PPC debugger, but is a lot faster then the really slow interpreter (especially when loading into large games like BotW where there has to be a lot of asset decompressing). It makes memory access breakpoints much more brittle though, so it's not a perfect option.

Normal users should of course stick with using the recompiler.
And if the extension is not supported then fallback to enabling robust buffer access for all shaders.
- GX2 utilizes TCL(.rpl) API for command submission instead of directly writing to an internal GPU fifo
- Submission & retire timestamps are correctly implemented as incremental counters
- Command buffering behaviour matches console
- Fixes race conditions on aarch64
qurious-pixel and others added 30 commits July 8, 2025 05:47
Seems like a minor thing slipped under the radar in commit 67de63b
Closing the settings window will immediately flush a temporary 0, 0 value it writes for the size which gets overwritten by the MainWindow a few seconds later.

In the code, -1 is considered the "off" state, and 0 is considered a "it should be saved, but only whenever the value is available". The save gamepad size/pos option already worked like this new behavior, since you might enable the option but not (previously) have it open yet. When encountering a 0 as the size, it'll just use the default window size of Cemu.
discord-rpc has been unmaintained for years
* Fix black text after graphic pack is disabled in dark mode
* Fix background colour of audio debugger in dark mode
* Make placeholder game list icons black when using dark mode
* Some tweaks to the HotkeySettings window:
  - Make strings translatable
  - Makes the column headers bold for clarity
  - Makes the border darker on Linux, fixed by @goeiecool9999
  - Make the column headers have some padding to make it look nicer.
When copying an address from Cemu's debugger and pasting it into Cemu (anywhere) it would crash because the memory was released prematurely
License, user-install only and cleanups, mention in README
* Fix incorrect merge of main branch
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.