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Update CMatrix class for SA #284
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0e1661b
Update CMatrix
Aldrin-John-Olaer-Manalansan 5b63247
Reverted member names into "at" and "up" to match universal naming ac…
Aldrin-John-Olaer-Manalansan 50621d8
Local Variable naming updates for CMatrix
Aldrin-John-Olaer-Manalansan 04930a0
Added default conversion flags
Aldrin-John-Olaer-Manalansan 8040034
Update CMatrix:
Aldrin-John-Olaer-Manalansan 76e11b6
Update PluginSA CMatrix
Aldrin-John-Olaer-Manalansan d017a51
Update CMatrix
Aldrin-John-Olaer-Manalansan 8a7f80f
Update PluginSA CMatrix
Aldrin-John-Olaer-Manalansan b4ef64a
Added MultiplyTransposed3x3 function to PluginSA -> common
Aldrin-John-Olaer-Manalansan 6af47b1
Revised euler angle conversion flags declaration at PluginSA -> CMatr…
Aldrin-John-Olaer-Manalansan 6def66d
Major Update for PluginSA -> CMatrix
Aldrin-John-Olaer-Manalansan 357556e
Conducted PluginSA's CMatrix Unit Test
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Is flags struct needed at all? Modern reversed just used enum with values that make sense:
https://github.com/gta-reversed/gta-reversed/blob/master/source/game_sa/Core/Matrix.h#L13
In real use-case person will just want to select one of reasonable options, not spending time configuring each flag one by one in some configuration object.
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I was my planing on declaring the conversion flag type into pure enum when the combinations are completely understood. Which is why I decided for the flags struct to stay the way it is as a safer fallback for advanced users to configure onto.
I wasn't aware about reversed source codes containing the euler conversion flags while was specifying the struct type. It's a bad habit of mine of reversing something myself instead of digging onto existing reversed source codes about it. The source material you've tagged here is identical to my findings and seems simpler to use than the current. Yea I think we should adapt the current onto that.