Full Changelog: 0.2.4b...0.2.5b
fix: update logo path in README
fix: Make console log output and file log output have different patterns
fix: renamed onClockUpdate event to onGameTime
fix: Favorite List functionality fixed
fix: Favorite List now stores saved servers in 'Multiplayer/Favorites.json
feat: lua improvements, configs refactors, cleanup of dropped functionality
feat: clean ZEN from items on ground, empty containers and open all lockables
feat: Server closure warning on Windows
feat: Server List responsive to Master Server address set on build.
cleanup: removed older unused function to open lockables
cleanup: remove Observe
cleanup: got rid of 'game mode' functionality
cleanup: removed 'teams'
cleanup: removed spawnpoint functionality
cleanup: removed 'game_time' from server config
cleanup: removed 'class' functionality and xml dependency
cleanup: removed useless 'observation' key from config
cleanup: removed allow_dropitems, quick_pots and be_unconcious_before_dead
cleanup: Remove gamemode/description fields
refactor: keep bans in BanManager + tests
refactor: rework the project's structure a bit (especially the client)
refactor: Beautyfied the config log output for easier readibility
refactor: implemented Master Server with build option