Releases
v0.4.0
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Breaking Changes
Bindings now use System.ComponentModel INotifyPropertyChanged and INotifyCollectionChanged
Removed ObservableList. Use ObservableCollection instead
Scene items no longer inherit from ObservableNode
Scene items still have to implement IObservableObject
Scene items must create an instance of BindingContext and register bindings against the context
BindingContext is now the context for validations. Use this for HasError and for subscribing to the ControlValidationChanged event
New base classes ControlViewModel and NodeViewModel can be used isntead of implementing IObservableObject
Bindings require a node reference instead of a path
New Features
Code generators such as PropertyChanged.SourceGenerator can be used to implement INotifyPropertyChanged
List bindings now support Move, Replace, and Insert events
Added support for custom control bindings. Custom controls must implement IObservableObject
Custom controls can be bound by targeting a property that raises the OnPropertyChanged event
Nodes can be bound using extensions methods for BindProperty etc.
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