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v0.4.0

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@Dangles91 Dangles91 released this 29 May 23:57
· 1 commit to main since this release

Breaking Changes

  • Bindings now use System.ComponentModel INotifyPropertyChanged and INotifyCollectionChanged
  • Removed ObservableList. Use ObservableCollection instead
  • Scene items no longer inherit from ObservableNode
  • Scene items still have to implement IObservableObject
  • Scene items must create an instance of BindingContext and register bindings against the context
  • BindingContext is now the context for validations. Use this for HasError and for subscribing to the ControlValidationChanged event
  • New base classes ControlViewModel and NodeViewModel can be used isntead of implementing IObservableObject
  • Bindings require a node reference instead of a path

New Features

  • Code generators such as PropertyChanged.SourceGenerator can be used to implement INotifyPropertyChanged
  • List bindings now support Move, Replace, and Insert events
  • Added support for custom control bindings. Custom controls must implement IObservableObject
  • Custom controls can be bound by targeting a property that raises the OnPropertyChanged event
  • Nodes can be bound using extensions methods for BindProperty etc.