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Aircraft Physics Simulation

A customizable and engaging simulation that strives for realistic flight dynamics.

Developed independently in Godot 4.4, this project is available for use in your own projects under the terms of the MIT License.

Key Features:

  • Highly customizable design leveraging Curves for nuanced control.
Engine Sound Synthesis
  • Customizable engine and wind sound synthesis for immersive audio feedback.
Aerodynamic Forces Debugging
  • Detailed aerodynamic forces debugging tools for analysis and fine-tuning.
Flaps and Control Surfaces
  • Animated flaps and control surfaces for enhanced visual realism.
  • Realistic simulation of air density variation with altitude.
  • Realistic propeller thrust model.
  • Integration with a realistic combustion engine model.
  • Advanced Head-Up Display (HUD) for critical flight information.
Camera Views
  • First-person and third-person camera perspectives.
Procedural Terrain
  • Procedural terrain generation, drawing from my other project, for diverse landscapes.
  • Compatible with any 3D aircraft model.
  • Simulation of high G-force effects.
  • Includes two example aircraft: F16 and a propeller plane.
  • Volumetric clouds implemented using a compute shader.

Future Development:

Potential enhancements planned for future releases:

  • Implementation of a destruction system.
  • Simulation of fuel consumption and aircraft weight.

Setup Instructions:

Project Configuration:

  • Download Godot 4.4 (the .NET version is required).
  • Configure your Godot environment following the steps outlined in this video tutorial.
  • Clone this GitHub repository.
  • Open the cloned directory in Godot 4.4.

Contact Information:

For any inquiries regarding this project, please contact me at LeaveMyAlpacaAlone@outlook.com.

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