Developed independently in Godot 4.4, this project is available for use in your own projects under the terms of the MIT License.
- Highly customizable design leveraging Curves for nuanced control.
- Customizable engine and wind sound synthesis for immersive audio feedback.
- Detailed aerodynamic forces debugging tools for analysis and fine-tuning.
- Animated flaps and control surfaces for enhanced visual realism.
- Realistic simulation of air density variation with altitude.
- Realistic propeller thrust model.
- Integration with a realistic combustion engine model.
- Advanced Head-Up Display (HUD) for critical flight information.
- First-person and third-person camera perspectives.
- Procedural terrain generation, drawing from my other project, for diverse landscapes.
- Compatible with any 3D aircraft model.
- Simulation of high G-force effects.
- Includes two example aircraft: F16 and a propeller plane.
- Volumetric clouds implemented using a compute shader.
Potential enhancements planned for future releases:
- Implementation of a destruction system.
- Simulation of fuel consumption and aircraft weight.
- Download Godot 4.4 (the .NET version is required).
- Configure your Godot environment following the steps outlined in this video tutorial.
- Clone this GitHub repository.
- Open the cloned directory in Godot 4.4.
For any inquiries regarding this project, please contact me at LeaveMyAlpacaAlone@outlook.com.