Attempt to fix Steam and mesh import improvements for Dead Space (2023)#41
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Attempt to fix Steam and mesh import improvements for Dead Space (2023)#41
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J-Lyt@1015f38 dunno if it's going to break NFS Unbound's mesh import Also update SDK just for lulz
bone transforms rewriting in meshset J-Lyt@eda390c
…orphHeadData, MeshComputeAsset) J-Lyt@8f5277d
…only' is checked in Mod Manager J-Lyt@c61beb1
J-Lyt@d2d7136 apparenly I had this implemented but never got it to work
…the filename from a null ebx asset J-Lyt@32cc20c why not
J-Lyt@efe037d plus versioning for Dead Space
…f an incompatible mod is applied J-Lyt@24d2e5d
PrimeGoat@214114a anything else to add to DSR support, @PrimeGoat ?
mods made for Steam and EA App share the same `mod.GameVersion`
This reverts commit 0044be0.
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along with multiple copypaste backports
Spoiler alert: Dead Space on Steam still doesn't launch through -dataPath, despite having the aforementioned launch parameter